My brother, Mike, and I have begun working on a game. Get this - since he knows Fortran, because he's an aerospace engineer, we are creating in PyOpenGL, but also using a Fortran wrapper for some speedy mathematical calculations. It promises to be interesting.
So, off I go learning again. Here are some links I'm using to help with the PyOpenGL coding:
Sure wish I could find the original full source code to that one (above)!
As always, this is mostly for my own reference, but if I come across any useful information I will pass it along to the blog.