2011-07-09

Shaders I'm looking at...

Some OpenGL and Shader code I've found laying around the inter-webs:

Refract/reflect combined with facing ratio, and blinn specular

http://code.google.com/p/glslang-library/source/browse/trunk/trunk/glslang/shaders/material/reflect.frag.glsl?r=8
http://code.google.com/p/glslang-library/source/browse/trunk/trunk/glslang/shaders/material/reflect.vert.glsl?r=8
(should have named those last two reflect frag and reflect vert respectively)

especially look at the answer to this question and the links the answerer posted.
http://stackoverflow.com/questions/5137111/opengl-alternative-for-drawing-textures-with-glbegin-glend

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